Games (inc Online)Far Cry 4 $11.99 on Humble

 

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 From:  CHYRON (DSMITHHFX)   
 To:  CHYRON (DSMITHHFX)      
42251.200 In reply to 42251.189 
...and 10-months later I'm back at it, having possibly wearied of FC5 in all that time (though I continued to sporadically go at FC3, still got ND and the cave man thing on a back burner). After a slow start, the bow [arrows 'n bolts mod] is coming into its own, easily surpassing the firearms I'm able to get my hands on for all but fraught CQB. One shot kills of tigers and badgers, 2-shot kills of Rhinos, yeah I'm already kitted up again pretty good.
 
“Having a super time riding my favourite pony Satan.”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.201 In reply to 42251.200 
It's still my fave, though I'm very happily playing through ND again, front-loading skills development and weapons loadout so the core quest is a breeze when I choose to engage with it.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.202 In reply to 42251.201 
Good plan. I'm not there yet with ND.
“Having a super time riding my favourite pony Satan.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.203 
Sporadically working my way through the replay. Got all the south end bases + forts capped, did one turn through the arena, and just spent ~6-hours dawdling through the sneak into Paul's hooker truck and go kidnap him from his torture ranch mission. I decided to see if I could kill everyone guarding the truck (obviously without triggering the alarm), about 10 guys, before climbing aboard. This took many, many tries -- they seem extra vigilant in this mission. I did it with the bow from the periphery, starting with the dog and slowly circling around, pausing after each hit for the "I think whoever did it, is gone" all clear. Anyway, while killing all the guards is in fact feasible (I did it twice), unfortunately it also seems to kill the script that triggers the cut scene of leaving on the truck and getting to said ranch. The screen goes black, you can still move around blindly (and open the map to check your position), but you ain't on the truck, and you don't go nowhere, certainly not to the ranch. Still, killing all the guards one by one with the bow is kind of the point. I had to restart the game to reset the mission script and this time did the conventional sneak onto the truck, go to the ranch, take the pics, and grab Paul. And now as my reward I've got the so-called autocross (crossbow that reloads like an automatic rifle), which is entirely the point: with this little toy, I am now invincible again.  (cheer)
“Finally, my home state is known for something besides racism and old people!”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.204 
I finally got sort of bored with FC5 and decided to fire this up again a few weeks ago. Realizing I was stuck in South Kyrat *forever* unless I went up to Yogi and Regi, the two miscreant trickster stoners squatting in the family manse, and submitted myself to the indignities of Shangri-La: siccing a pet tiger on hallucinated demons and their hot knives (IRL, I substituted a skunk fatty), spinning and ringing bells, and back-stabbing a flame-thrower dude. Done, and done.

Then I did the CIA guy's stuff: killed everybody at an airport, flew up into the Himalayas, killed a bunch more people, got tossed in prison, escaped from said prison, yada (I deliberately shot the CIA guy in FC5, because CIA guy but in hindsight, I had considerable justification).

Ready for the retro review? The game has good points, and bad points. The controls are clunky and the weapons mostly suck. Except for the jizzed-up arrows and bolts mod, which makes the crossbow especially lethal as in, you can actually kill shit with it whereas without the mod, it's more like a nerf blaster.

The fight to cross the fortified bridge separating north and south really highlighted the clunkiness and weakness of the FC4 combat model, though these qualities dependably make an appearance at every firefight and wildlife encounter. The presentation of NPC's veers from not too terrible, to terrible. Kind of like FC3.

I've gone on to scale a couple more bell towers, a generally frustrating and useless exercise except it makes parts of the map visible, and captured a fortress and a couple of forts, which, once you know how (and can remember how), is fairly straightforward.

I'm gonna say this release marks an 'interesting' evolution point in the series. I have a better understanding of the game designers' intentions, and more respect. The scenery is consistently impressive, so extra points for that.

Heavily discounted, as one might reasonably expect for a ~7-yo game.

 
“The commission posted a video of a child being pulled under the treadmill. (Warning: this video may be disturbing to some.)”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.205 In reply to 42251.204 
This has no doubt been mentioned before (myself and Throb have been verbal on it), but the Reggie and Yogi missions are a game highlight, I wasn't a fan of the Shangri-La parts, but the missions where're you chasing them down in a drug fuelled hallucinatory rage are brilliant and the music is the best I've heard in a game. 

One of the weapons you get in the 2nd half of the game (the ripper IIRC) is a must have for tearing through enemies. One thing I really liked about 4 was the grenade launcher was a sidearm and can be wielded while driving. (bounce). 

As you said, the scenery is amazing. The best bit in the 2nd half is when you're approaching Pagan Min's fortress. If you're in one of the helicopters, you fly over a crest and the whole valley just falls away from you revealing a vast landscape. :D
 
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 From:  Manthorp  
 To:  graphitone     
42251.206 In reply to 42251.205 
Plus when you complete Reggie & Yogi, you get a transcendental fishing rod.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.207 In reply to 42251.205 
Quote: 
where're you chasing them down in a drug fuelled hallucinatory rage are brilliant and the music is the best I've heard in a game.

I don't remember this, so either I did that mission and found it unmemorable, or I never did it. I'll see if I can pull it up on this, my third go-through (I also spent several months in base-reset mode, which I found very enjoyable and aim to repeat).

I always turn off game music before I even begin, because I find it a distraction and seldom share developers' taste in music (I have teh olds).

It's entirely possible, likely even, that my rig is a shade too underpowered to do justice to this game, e.g. the NPC combat animations are unnaturally quick and jerky, simply because the engine is not optimized as well as in later iterations -- 5, Primal, and ND are all relatively smooth and believable.

Some of the game designers' strategies to overcome ca. 2014 technical limitations by other means are inventive and fairly effective. What they couldn't seem to overcome were conceptual limitations in player engagement. I think what I'm trying to say is, they did the best they could, and it's pretty impressive at that.

The game is really good, but it's been improved on at least in those respects.

“The commission posted a video of a child being pulled under the treadmill. (Warning: this video may be disturbing to some.)”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.208 In reply to 42251.207 
Another great drug-addled set piece is the John Woo-influenced shootout in the brick works/drug factory, where as you shoot the sacks, your vision becomes increasingly psychedelic and Panjabi MC's Jogi, his wonderful remix of the Bollywood classic Mundian to Bach Ke, kicks in.

For me, in that context, the music blended perfectly. Aceeeed, as the young ones used to say.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.209 In reply to 42251.208 
I wouldn't mind seeing it remastered against latest engine, along with various other tweaks, such as: give Min and the Minions more airtime, with more meaningful player interactions, and remove mandatory side-missions (such as Shangri-La) -- this also applies in spades to FC5.

Not likely, though.  :-(
“The commission posted a video of a child being pulled under the treadmill. (Warning: this video may be disturbing to some.)”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.210 In reply to 42251.209 
I dipped into the Vortex VR hack.

Being there was wonderful, but it didn't use the HTC wands and natch you can't see the keyboard controls. If I'd learnt it on a gamepad, it might have been a goer. Also, non-VR optimised ports = motion sickness.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.211 In reply to 42251.210 
Looks pretty cool



If anyone is going to get motion sickness in gaming or riding a tightly-sprung auto through rolling hills, it's me.  (puke)
Short of some instruction on this matter, we are reduced to primal screams.
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