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 From:  Manthorp  
 To:  graphitone     
42251.106 In reply to 42251.98 
There's a great easter egg in the Ghale homestead when you finish Yogi & Reggie.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42251.107 
Nitro .700. Great fun, absolutely the wrong gun to bring to an outpost capture, unless you want to re-enact the same, spectacularly bloody battle over and over, and I do.
“Man caught poaching deer ordered to watch Bambi for a year”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.108 In reply to 42251.107 
I'm gonna have a change around in my load out after sticking to the same ol' each time.

I unlocked that gun some time back and just haven't added into my collection as yet.

I'm trying to get all the Shangri-La missions out of the way. Being armed with just a bow and knife after all the weapons available in the main game makes things very tricky. I've done 3 out of (I'm guessing) 5 and although they look great, they're not fun to play. I much prefer the R + Y missions where they get you high and you're tearing around the landscape with heightened senses accompanied by some of the best in game music I've heard in a while.

I've found the best way to beat those Shangri-La levels is

to take it really slowly. Only take out the enemies as they appear, you can soon be overwhelmed. There are some large mani wheels that need to be spun to progress in the levels and the enemies that haven't been dispatched will gang up on you, still attacking while the animation is playing for spinning the wheel. You don't have any time to turn, target and shoot before they've beaten you to a pulp. There are some big firebreathing heavies who can be taken out by siccing the tiger companion on them, then back stabbing while they're temporarily distracted by fighting off an angry tiger, however you can take a lot of fire damage from residual flames they spread, so it's best to take them out with arrows from a distance. Arrows seem plentiful which is good. I don't like the whirlpool things that launch you into the air, to get to distant platforms. The flight mechanic is like the wingsuit, but doesn't seem as responsive, and the first thing you hit completely wipes you out.
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.109 In reply to 42251.108 
If you're looking for some snow leopards to finish off your xlarge Gucci grenade handbag &ct, they's aplenty (annoyingly so) around Min's fort.
“Man caught poaching deer ordered to watch Bambi for a year”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.110 In reply to 42251.109 
Haven't got that far yet, I'm taking down the radio towers in the north before I move onto the missions proper. That said, I've done the first Amita task in the north, it just involved meeting up with some Golden Path members and hiding in a basement while the elite guard poked their noses in. If you're siding with Sabal you might have a different set of missions, so potential spoiler ahead:
While hiding in the basement you gingerly lift a trap door to see Pagan Min interrogating some locals, he storms off after having them killed and you give chase out in the open. Flying a buzzer you track him down and I took him out with grenades while flying around. You then get a call from the real Min complaining that you've destroyed one of his impeccably groomed body doubles.

I tried out the nitro gun and it's a lot of fun and packs a punch even from a distance. :J
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.111 In reply to 42251.110 
Ah, I tried that mission, but I didn't bring the one-armed grenade launcher so I couldn't complete (actually I couldn't even keep up). I checked a walk-through after which didn't disclose it was Min's double so I was scratching my head, if Min's such a big deal why does the story off him halfway through? Does it do flashbacks? (no worries about the spoiler, I don't really care about that sort of thing). So, big reason why I decided not to complete the mission and move on to the fortress and outpost caps etc. Well, also it was loads of fun to go deep into 'uncharted' territory in the buzzer, which really only took a few minutes from S. Kryat. And I wanted to do the forts full strength (not 'weakened' after the boss dies).

So anyway after capturing the outpost nearest to Min's fort I tried out an assassination mission, the kind where you MUST use specified weapon because the survivor's a bit neurotic about that, and I kept capping dudes with wrong weapon before checking their status, it confirmed a big difference between FC3 and 4: in 4, Min's bots don't venture beyond the defined bounds of the mission (visible on the map) whereas in 3, they would chase you all over hell's half-acre. In this one, they'd walk to the end of the driveway, I was crouching behind a rock, and I'd shoot 'em in the back when they gave up and walked back. Then the one's I hadn't shot come right back, rinse, repeat.
“Man caught poaching deer ordered to watch Bambi for a year”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.112 In reply to 42251.111 
I think the homebody inclinations of the guards are unique to the assassination missions.  In standard base-taking missions they seem to follow you to hell and back if they get a proper sniff at you.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.113 In reply to 42251.112 
Yeah, maybe if you let them maintain line of sight. The minute you break it, they turn back (or stand around having a chat/passing around a j). I just found they were far more relentless in 3.
“Man caught poaching deer ordered to watch Bambi for a year”
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 From:  graphitone  
 To:  Manthorp     
42251.114 In reply to 42251.106 
I'll keep an eye out for that then.

Do the Shangri-La missions count towards the Reggie and Yogi ones? The first one kicks off as part of their campaign, but the others are started from the thanka pickups around the map.
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42251.115 In reply to 42251.113 
I'd have to go back to 3 to remind myself.  Generally, 3 was tougher than 4 - the bosses were bastards.  Two was fairly easy (given, at least, that you couldn't win) and the end of 1, as I remember, was hard as bloody nails. 

I found Primal pretty easy, though I was methodical about acquiring all the skills and goodies I could before tackling bosses.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  Manthorp  
 To:  graphitone     
42251.116 In reply to 42251.114 
No, they're discrete mission strands. The reward for completing the Shangri La missions is an additional health bar, which would be useful to acquire before starting the last Shangri La mission, as it's a complete sod - the second-hardest part of the whole game for me; maybe even the toughest.  It's one of those 'magical' boss levels where you have to work out a syntax of actions in order to beat it.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42251.117 In reply to 42251.115 
I can't think of any game I've played where the combat AI was up to par with the graphical realism, it's either far more difficult and expensive, or considered of lesser importance. Oddly, the animals in 4 seem to fare better in that department.
“Man caught poaching deer ordered to watch Bambi for a year”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42251.118 In reply to 42251.117 
The difficulty certainly ramps up when you venture north. The random encounters on the roads usually involve a heavy of some kind, and when you get shot at the enemies are either more accurate or hit harder as you seem to lose health more rapidly.

I've not done any base assaults in the north yet, but am anticipating they're going to be harder to capture than the previous ones. I've not yet got the skill upgrade for completing a base takeover without alerting anyone (need to do it twice to unlock the perk). Re-doing the base assault after you've completed it once doesn't seem to count towards it. :C
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.119 In reply to 42251.118 
Yeah, the random encounters seem have better AI (though I've seen flame-thrower equipped heavies set the woods on fire -- the woods they are standing in). On first play-through the AI seems sort of plausible, but you soon learn to recognize repetitive tics (such as a path they are glued to on a tight timetable) that are very easy to exploit. Also there are gaping holes in their outpost defenses, completely undefended sides, usually conveniently overlooked by hills. But this is on 'normal' difficulty. I'd expect some of that to be different on higher. The most dangerous things in the North so far are the freakin' snow leopards.
“Man caught poaching deer ordered to watch Bambi for a year”
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 From:  graphitone  
 To:  Manthorp     
42251.120 In reply to 42251.116 
I've got the markers for the last two missions in Shangri-La. I'll give those a go tonight and get them out of the way. They're my least favourite part of the game so far - as Smiffy mentioned the AI and combat mechanics is where the game is at its most funnest. These bolt on missions taking you away from the core of the game are a bit staid. That said there must only be about 5 of them in total, so I'm really bitching over nothing. :/


 
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42251.121 In reply to 42251.120 
I think I've only done one S-L mission, the one with the magic tiger. The graphical treatment was pretty interesting, even though the demon CQB soon became tedious. The corresponding 'magic realism' missions in FC3 shared this quality.
“Have you seen feet? They look like bits of mangled swamp wood.”
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 From:  graphitone  
 To:  Manthorp     
42251.122 In reply to 42251.116 
Just done the boss level, it was tricky the first time and I got taken out by the legion of demons, but beat it on the second go after I figured out the timings - you've got a scant few seconds where you can either heal or shoot the boss, so you miss a few rounds where the boss is vulnerable when you're patching yourself up, but it's rinse and repeat and you eventually get there.

I actually enjoyed the 4th level of the sequence where you rescue an elephant and you get to ride it around, makes the whole level that bit easier. I thought you might be able to control it and the tiger at the same time, issuing commands to both, but while the tiger remains responsive el Pachederm just goes wherever he damn well likes.
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 From:  Manthorp  
 To:  graphitone     
42251.123 In reply to 42251.122 
Glad it was easier for you. It took me effing ages.

Does your reference to riding heffalumps in Shangri La imply that you haven't mastered riding them in the ordinary game world yet?  They're one of the pleasures of the game: it's great fun to take an outpost on one (though we're not talking alarm-free stealth take-downs).

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  graphitone  
 To:  Manthorp     
42251.124 In reply to 42251.123 
I've got the elephant riding skill and using them to take on a base is lots of fun. I was surprised the game gives you what is essentially a tank in those levels where other items in the arsenal are pared back.
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     graphitone     
42251.125 In reply to 42251.124 
I *almost* went for a ride last night while I was randomly wandering/driving/buzzing around.
“Have you seen feet? They look like bits of mangled swamp wood.”
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