Games (inc Online)FarCry 3 Can.$8.83 on Steam next ~4-hours

 

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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.81 
Yep. I had to disable auto update in the ubisoft app (because you can't in steam) and launch from desktop instead of through steam menu to get around it. The mod came straight up unmistakable, with clever labelling in the FC style, and skipped the whole opening sneak past the pirates (which was rather good first time out, then tedious).

I chose the 'medium' difficulty, and it's fucking hard. In a good way. Enemy bullets do serious damage, and health is hard to come by. Enemies aren't tagged, ya can't see through walls, crafting ingredients don't glow in the field and so on. Actually you need to play through the unmodded game to know how to play the mod, because all the in-game cues are gonzo. All weapons and skills are unlocked out of the box, though you still have to earn/pay for them. The map is all revealed, you don't need to activate the radio towers (though you earn skill points and cash by doing so). Yeah this is a whole new game.
“if people in poverty are more susceptible to doing drugs then giving more money to them will give more money to drug dealers who buy guns.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.82 
Another great thing about this mod is there's tons more wildlife. This is good because you need tons more pelts to get bigger handbags (and my komodo-tiger-ostrich handbag is the talk of the town), and the critters help out with base captures in a big way. I'm not talking about the ones in cages. The last 3 captures came with big assists from (separately) a jaguar, a tiger and a bear that just happened to wander up as I was scoping out the targets. The strange thing is, the pirates can shoot the fuck out of the beasts and they just keep on coming, but I find them very easy to kill. I'm using one purchased weapon (a suppressed mp5 with a couple more attachments), and pick ups. Store weapons, and their attachments, are hella expensive. I got fed up with the shitty AK47s left lying around by dead pirates, so I crossed over to the south island, killed a couple of dudes guarding a pot farm, and got me a shiny new STG-90 with an optical sight (you don't get free weapons from unlocking radio towers, you can't add attachments to pick ups and if you drop one, you won't find it in the coke machine). Way more deadly.
“if people in poverty are more susceptible to doing drugs then giving more money to them will give more money to drug dealers who buy guns.”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42180.83 In reply to 42180.82 
I got the mod but haven't had chance to check it out as yet. From your write up though it sounds worthwhile.

I've been distracted with GTAV, but I've got to a point in the game where it's randomly now crashing at regular points with a low memory error. :C I'm pretty sure it's not maxing out my system, but something else is eating the RAM up in the background.

 
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42180.84 In reply to 42180.83 
Yeah, there's a "casual" version of the mod listed. The "regular" one I loaded requires a lot more concentration than the unmodded game on default difficulty, and encourages a more leisurely, contemplative approach, rather than rampaging through multiple bases and towers to stockpile a crazy arsenal. I've done way more stealth kills, and unsuppressed distance sniping with a pick up, as well as hunting-gathering (pelts 'n plants).
“if people in poverty are more susceptible to doing drugs then giving more money to them will give more money to drug dealers who buy guns.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.85 
I'm liking this mod so much that I may skip the dumb-ass story missions entirely. On the weekend, after I finished capturing all the north island pirate bases and buying an M14 ("socom") AR with suppressor and "marksman" sight, I set off for the south island and captured a "privateer" base as a beachhead so I can fast-travel there at will, and also undead there which I need to do very often.

South island base captures are a lot more difficult, as they are generally much better defended. Anyway I captured one more south island base in the center, so I can do the crocodile hunt tonight.

I'm going for the handbag upgrade that demands 4 jaguars, 2 sharks and *5* crocodile hides. Needless to say, this handbag is so huge and heavy you need a small tractor to haul it around. Oh wait, game logic.

In hindsight the "socom" purchase was probably unwise, since you can't steady the crosshairs like you can a sniper rifle scope. However, it does have a suppressor and is < 1/3 the cost of a store-bought sniper rifle so I'm making do. You've got to get in really close, which makes the hit and run stuff pretty dicey. I'm doing a whole lot of underwater bullet-dodging, and I burned through all my health injectors.
“if people in poverty are more susceptible to doing drugs then giving more money to them will give more money to drug dealers who buy guns.”
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 From:  CHYRON (DSMITHHFX)   
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42180.86 
OK so I only got 2 crocodile hides + 1 fucking useless albino crocodile hide (can't be sold, can't be used for handbags), and the big-ass crocodile farm is all fished out. I swam up and down the river looking for more crocodiles until one found me first and I wound up undead back at the base. I then proceeded to attack another small base throwing everything I had at it including body armour and RPGs, and had to quit after multiple unsuccessful tries (I'm bad at closing, because I get in too close and run out of ammo at inconvenient times).
“Just to remind you, we’re still waiting for Donald Trump to tweet.”
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 From:  CHYRON (DSMITHHFX)   
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42180.87 
The base was easier to beat sober (go figure): I RPGd the two heavies from behind cover, sneaked in close and hosed down the survivors when they went for the alarm. Easy-peasy.
“Just to remind you, we’re still waiting for Donald Trump to tweet.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.88 
After capturing all the modded game bases, maxing out on handbags, clutches, doggy bags and money belts, putting away a decent (but not obscene) arsenal, and killing a shit tonne of animals for fun and profit, I decided to give the missions another play. Being able to play them through thus fully loaded, and without needing to bother dodging stray enemies tear-assing around in jeeps and boats, has made a huge difference in being able to focus on the business at hand, even the distasteful business of "Citrus-ass" and her "Ratpaky" minions (wait, that sounds vaguely racist). Suffice to say, I hate it less. I still hate the interminable (literally) cut scenes, phony knife "fights" (push left mouse button. now push right mouse button. mash "space" bar. oops, not fast enuf), and ridiculous shooting gallery of 150"-tall Ratpakie monster. Oh yes. But on balance, the pitched firefights with mounted guns, tigers &such make those almost bearable. I'm waiting to see if the reset bases option will be preserved in this mod so I can thus declare it a winner. I even found an inexhaustible weapons cache on the south island I can return to at will (via fast travel and a short jog), to restock ammo (quite pricey in the mod) for free!
“restaurant sues TV chef Gordon Ramsay, claims ‘Kitchen Nightmares’ scenes ‘fabricated’”
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 From:  graphitone  
 To:  CHYRON (DSMITHHFX)      
42180.89 In reply to 42180.88 
:D

I got the same mod, started playing the game, then got distracted by GTA V. I've finished the story mode and have zero interest in playing it further to complete the outstanding side missions. I've been playing Pharaoh again and once I've got bored of building pyramids, I'll get back into Far Cry. 
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 From:  CHYRON (DSMITHHFX)   
 To:  graphitone     
42180.90 In reply to 42180.89 
I quite like the looks of that Assassin's Creed set in ancient Egypt.
“OxyContin Billionaire Patents Drug To Treat Opioid Addiction”
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 From:  CHYRON (DSMITHHFX)   
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42180.91 
Quote: 
I'm waiting to see if the reset bases option will be preserved in this mod so I can thus declare it a winner

They are and it is.  :-O~~~

The last, uber-battles of the missions are a bit odd in that, when you get killed, and you will, often, instead of having to start over from scratch like you do base caps, you are returned to the next stage of the battle, which certainly makes them easier to finish. The comm and fuel depot fights in particular you get totally swarmed, and the mod has made enemy bullets (etc) all the more lethal, tipping them dangerously into no-win territory (though they are ultimately, if barely, winnable).

Anyway I'm not sure I like those battles, because they are so scripted (action a triggers action b), the enemies spawn out of nowhere, and there are very limited options for approach and improvisation -- earlier battles are far better about this.

So now I've reset the bases, and bouncing back and forth between the two islands, killing pirates in CQB and raining RPG (+sniper, +AR) hellfire down on privateers from a great height. The satisfyingly random and frequent roadside and coastal encounters are quite a treat, so much so that I think I'll leave a few bases uncaptured for a while, and just go for long walks and boat rides to see who turns up. Also, I am managing to kill enough lions, tigers and bears to maintain my expensive body armor habit and still turn a respectable profit.
“Now there is a profane chant requesting the premier to do something anatomically impossible.”
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 From:  Manthorp  
 To:  CHYRON (DSMITHHFX)      
42180.92 In reply to 42180.91 
Time for FC4.

"We all have flaws, and mine is being wicked."
James Thurber, The Thirteen Clocks 1951
 
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 From:  CHYRON (DSMITHHFX)   
 To:  Manthorp     
42180.93 In reply to 42180.92 
Next sale I reckon.

For the time being, I just bought the GL, and turned mod difficulty up on "hard" (NJ).
“Now there is a profane chant requesting the premier to do something anatomically impossible.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.94 
Turns out the GL isn't really as fun as hand grenades (or for that matter RPG), but you do get to bring loads more grenades.

So far, "hard" just means about double the numbers of enemies driving around on backroads (though I haven't tackled a base cap yet). Which is ok, because as soon as you take out a jeep, another rolls up before you have time to loot the bodies. And, before you know it, there's 4 jeeps in a big-ass bonfire. Also there seem to be more critters (hide $$$).

Edit: After playing some more on "hard" -- it seems the enemies are also a) better at spotting you, b) attack more aggressively, often by driving off-road right at you, c) more apt to flank your position, and d) shoot straighter. Haven't made it to a base to attack it yet, keep getting myself killed on the road. Last night I was flanked from two directions by jeeps with mounted guns.  :-&
“Now there is a profane chant requesting the premier to do something anatomically impossible.”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.95 
Well goddamn. I saved up my allowance for a shiny new Z93 sniper rifle, only to discover that, in the mod version, there's no suppressor for it. There is in the unmod, and I expected more/better options. Only a shitty fucking muzzle brake that makes it sound like a fucking howitzer.  :C
“Belgium could build island over abandoned poison gas grenades”
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 From:  CHYRON (DSMITHHFX)   
 To:  ALL
42180.96 
Found a body armour cache in the bell tower of that church of the main-mission-sniper-from-water-tower-village.

Trick is to get out of town with the armour intact, its crawling with pirates. (In the mod, body armour isn't nearly as good anyway, it lasts about as long as a regular health shot, or 3 or 4 bullets).
“Faith Goldy is polling at the same level as the guy in every local election who dresses up as a Wizard and promises to build Hogwarts. The only difference is that Faith smells worse than that guy, and Faith is a Nazi.”
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