Some of the stuff you bring up is mentioned in the review I linked to. It sounds like many of the flaws in the original release have been carried over. Not good.
My experience with playing similar-ish-vintage Metro 2033 and Dead Island/+ Riptide is that I unexpectedly became engrossed in the cut-scene supported narratives. I'm a big fan of film noir, and curious to see how this is adapted to a game. Allegedly MP3 graphics are jaw-droppingly good on the pc, though it remains to be seen how much my rig can render (apparently many/most of its cut scenes are rendered by the game engine, not pre-rendered video).
The thing about being wrong-footed into situations also happens with some frequency in these games, but it can serve to remove them from the tedious 'shooting gallery' realm of many fps.
Having said that, I'm enjoying playing through DI-R again, with the benefit of a pre-skilled up character, where to go, what not to waste time doing, which weapons to pick up, which to use against particular enemies, and how to switch between them in a rather awkward system of having to click through everything in the menu to get to the one you want (there's a way to configure the keyboard layout, but in practice this crapped out on me leaving me with no weapons until I pause/restart). The game has plenty of annoying glitches, but figuring out work-arounds kind of adds to the realism if you can see through the frustration. Whose gun hasn't jammed in a firefight? Oh.
Haven't placed an order for MP3 yet, so thanks for the feedback!
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