CodingI made somefink!

 

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 From:  Mikee   
 To:  Mikee      
40063.21 In reply to 40063.19 
Hmm - 45 seconds to make that, on my laptop.

This model is 180 blocks high, though, which is far bigger than you'd normally build in minecraft.

15 seconds to produce this:

voxel3.jpg
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 From:  Mikee   
 To:  af (CAER)     
40063.22 In reply to 40063.20 
Good point! :)
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 From:  Mikee   
 To:  ALL
40063.23 
Awesome!! This came out much better than I was expecting...


voxel4.jpg
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 From:  af (CAER)  
 To:  Mikee      
40063.24 In reply to 40063.23 
Something like that would be absolutely gigantic in Minecraft :S
caerphoto_sig.png
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 From:  Mikee   
 To:  af (CAER)     
40063.25 In reply to 40063.24 
Haha yeah :)

You could set up a base inside it!

http://www.mikeefranklin.co.uk/3d/harpoon.html
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 From:  Mikee   
 To:  Mikee      
40063.26 In reply to 40063.25 
Mind you - with the half-blocks you can get in tekkit/red power, you could have it at the same quality but far smaller
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 From:  Mikee   
 To:  ALL
40063.27 
Made some pretty huge changes to the way it works..


http://www.mikeefranklin.co.uk/3d/bishop.html

It should now be REALLY fast in comparison - about 10 seconds

Edit: It seems to depend on how much memory you have available. On lower specs it seems to stop at ~80% and start crawling. If you have enough memory it does it all verrry fast.
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 From:  Mikee   
 To:  Mikee      
40063.28 In reply to 40063.27 
http://www.mikeefranklin.co.uk/3d/goblin.html

:D


Gotta find some new models now..

I realised that my thing only works with a single texture at the moment, too. I need to change it to support multiple textures.. :)
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 From:  Mikee   
 To:  ALL
40063.29 
Now improved so it still works if you have multiple textures on a model...

http://www.mikeefranklin.co.uk/3d/dragon.html

(the Dungeon Defenders ancient dragon has a texture on his head and a texture on his body)
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 From:  Lucy (X3N0PH0N)  
 To:  Mikee      
40063.30 In reply to 40063.29 
Works like a charm here now.
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 From:  Mikee   
 To:  ALL
40063.31 
I've made a new technique..

Once the texture is loaded in, I run blurring on it before doing anything else.

The result is far far superior..

The only issue left to deal with is that at higher resolutions chrome runs out of memory and the whole thing slows down considerably. I don't think there's any real fix to this - v8 engine has a memory limit built in.

http://www.mikeefranklin.co.uk/3d/dragon.html

(may pause loading half way through on lower spec machines)
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 From:  Lucy (X3N0PH0N)  
 To:  Mikee      
40063.32 In reply to 40063.31 
Get a proper browser ;)
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 From:  Mikee   
 To:  Lucy (X3N0PH0N)     
40063.33 In reply to 40063.32 
Pftcha!
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 From:  Lucy (X3N0PH0N)  
 To:  Mikee      
40063.34 In reply to 40063.33 
cha!
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 From:  Mikee   
 To:  Lucy (X3N0PH0N)     
40063.35 In reply to 40063.34 
..-cha-cha (back step)
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 From:  Lucy (X3N0PH0N)  
 To:  Mikee      
40063.36 In reply to 40063.35 
Do this goat I made ^__^
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 From:  Mikee   
 To:  Lucy (X3N0PH0N)     
40063.37 In reply to 40063.36 
Gimme go7.mtl and any texture files, boi
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 From:  Lucy (X3N0PH0N)  
 To:  Mikee      
40063.38 In reply to 40063.37 
Ain't no textures brah, but I'ma hit you up wit go7.mtl fo real.

https://dl.dropbox.com/u/132841/go7.mtl

(it's untextured and uncoloured really but still)
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 From:  Mikee   
 To:  Lucy (X3N0PH0N)     
40063.39 In reply to 40063.38 
wtf is tex.png
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 From:  Lucy (X3N0PH0N)  
 To:  Mikee      
40063.40 In reply to 40063.39 
Oh ignore that it was just a UV test.
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