Nvidia drivers

From: CHYRON (DSMITHHFX) 3 Jan 2020 20:52
To: graphitone 4 of 13
Most of the updates are for cards and games I don't even own, even though in theory they would still work with my card & games ok.
From: CHYRON (DSMITHHFX)23 Feb 2020 19:45
To: Weatherlawyer (MIKE) 6 of 13
The binary drivers are of similar size. The open sores ones are more compact, but don't access the fancier acceleration functions for games etc. IIRC the nvidia open source are barely functional. I do use them on a work pc for a pretty low-end card, and they seem ok for everyday desktop stuff.
From: Lucy (X3N0PH0N)27 Feb 2020 00:21
To: CHYRON (DSMITHHFX) 7 of 13
The proprietary drivers are definitely smaller on Linux (~33mb on disk on my system) but that's largely because the Windows drivers contain a shitload of what are essentially runtime-patches for games. A lot of stuff, particularly shaders, in games is poorly coded and nvidia essentially rewrite them, stick them in the drivers, then replace them in the game when it runs. Everyone wins - the games run better and nvidia cards look good. These take up a *lot* of space.

They don't bother porting that stuff to Linux.

 
From: CHYRON (DSMITHHFX)27 Feb 2020 01:04
To: Lucy (X3N0PH0N) 8 of 13
I haven't installed binary drivers for linux in >10 years, they weren't worth the bother. Although they had better 3d acceleration, 2d for typical desktop stuff was kind of sucky.
From: Lucy (X3N0PH0N)27 Feb 2020 02:35
To: CHYRON (DSMITHHFX) 9 of 13
Some distros make a meal of them for some reason. On Arch it's as much bother as typing `pacman -S nvidia`.
From: graphitone27 Feb 2020 08:42
To: Lucy (X3N0PH0N) 10 of 13
And how many shaders does Pacman require?
From: Lucy (X3N0PH0N)27 Feb 2020 09:15
To: graphitone 11 of 13
Over 7.
From: CHYRON (DSMITHHFX)27 Feb 2020 11:07
To: Lucy (X3N0PH0N) 12 of 13
Installing is easy.
From: graphitone27 Feb 2020 14:46
To: Lucy (X3N0PH0N) 13 of 13
Good gravy.  :-O