Far Cry 4 $11.99 on Humble

From: CHYRON (DSMITHHFX)22 Jan 2019 14:18
To: Manthorp 167 of 211
From: Manthorp22 Jan 2019 14:22
To: CHYRON (DSMITHHFX) 168 of 211
You'll just have to start again.
From: CHYRON (DSMITHHFX)22 Jan 2019 14:54
To: Manthorp 169 of 211
Looking forward to re-doing some base caps now I got all the weaps to play with. I'll probably start minimal and subtle, and go progressively more rambo as I become more inebriated.
From: graphitone22 Jan 2019 22:02
To: Manthorp 170 of 211
Ah, thanks - found it tonight. Yep. The previous spoiler comment was right.
She's a total bitch. And you get to take her out as she's walking slowly out of the base, no obvious rewards other than the satisfaction that you've saved the indigenous populace from their fate.

Oops, must have stuck that in a quote box rather than a spolier. (fail)
EDITED: 23 Jan 2019 13:07 by GRAPHITONE
From: CHYRON (DSMITHHFX)23 Jan 2019 01:54
To: Manthorp 171 of 211
Planted my first mine with "0". Did a base recap and was amply rewarded.
From: Manthorp23 Jan 2019 11:26
To: graphitone 172 of 211
If you leave her alive, she appears to become a Yak rancher - you can find her in a camp by a meadow full of Yaks in the hills. So maybe she gets a fit of conscience or is just living quietly on her ill-gotten gains.
From: Manthorp23 Jan 2019 11:28
To: CHYRON (DSMITHHFX) 173 of 211
They're useful things when you can be arsed to use them. Like the fancy arrows & - to a lesser extent - the syringes.
From: CHYRON (DSMITHHFX)23 Jan 2019 11:35
To: Manthorp 174 of 211
I use them a lot in FC3, one of the first things I do is mine the roads leading into the base, then set off the alarm and wait for the fireworks.
From: graphitone23 Jan 2019 13:09
To: CHYRON (DSMITHHFX) 175 of 211
I've tried planning my attack like that a fair few times, but either get too close and get detected or a sniper picks me up when I'm creeping around and then things 'escalate'.

I need to work on my sneaking skills.
From: CHYRON (DSMITHHFX)23 Jan 2019 14:41
To: graphitone 176 of 211
It's easier if you plant them up the road and out of sight, but generally I find the enemies are oblivious to anything outside the walls until shit happens. Another way to do it is set mines for random passing patrol to get them all stirred up and distracted, get into the main building and shoot them from the windows. Note I have yet to try this in FC4.
EDITED: 23 Jan 2019 14:42 by DSMITHHFX
From: CHYRON (DSMITHHFX)23 Jan 2019 14:45
To: Manthorp 177 of 211
That's just a front for her poppy farm.
From: CHYRON (DSMITHHFX)23 Jan 2019 16:32
To: ALL178 of 211
Gonna try out a couple of weapon mods:

For arrows & bolts:
https://www.nexusmods.com/farcry4/mods/53

"Getting shot with a huge metal spike should kill things."

General firearms:
https://www.nexusmods.com/farcry4/mods/59

"Faster ADS, better hipfire spread, etc." (ADS = aiming down sights, apparently)
 
EDITED: 23 Jan 2019 16:36 by DSMITHHFX
From: CHYRON (DSMITHHFX)23 Jan 2019 20:45
To: ALL179 of 211
This looks pretty cool too:

https://www.nexusmods.com/farcry4/mods/26

"This mod removes all of the requirements and locks from weapons, attachments, signature weapons and skills. It also unlocks the North "
From: Manthorp24 Jan 2019 11:34
To: CHYRON (DSMITHHFX) 180 of 211
I've never modded FC4 - it never occurred to me. Whereas I've modded Skyrim to the nines, both in the flat and VR versions.
From: CHYRON (DSMITHHFX)24 Jan 2019 15:37
To: Manthorp 181 of 211
I'll probably start with the bow and crossbow mod while I carry on with some open world stuff, leftovers & base-recaps. I tried a few of the latter as one-offs, but they weren't very challenging, like they were undermanned, and the reinforcements were underwhelming. Might do the reset all bases option, that seemed to work better in FC3, at least with the Ziggy's mod on it.

Gotta remember to turn off the tagging and seeing through walls BS.

Still got some weapons and load-out testings ahead of me before I'm ready to tackle hard difficulty.

I might try the "unlock everything" one when I do another play-through (you still have to pay for weapons or 'win' free ones, and earn points for skills). I like the idea of going up North before anything's visible on the map, finding my way to and flying over that bridge in a buzzer when it's still bricked up then establishing a quick-travel beachhead on the other side.
EDITED: 24 Jan 2019 15:42 by DSMITHHFX
From: Manthorp24 Jan 2019 16:22
To: CHYRON (DSMITHHFX) 182 of 211
Quote: 
Finding my way to and flying over that bridge in a buzzer when it's still bricked up then establishing a quick-travel beachhead on the other side.
I'll be intrigued to see if it lets you. I've got this feeling I tried (without a mod) and kept being respawned.
From: CHYRON (DSMITHHFX)24 Jan 2019 16:50
To: Manthorp 183 of 211
Yeah you definitely can't do it in the unmodded game.
From: CHYRON (DSMITHHFX)25 Jan 2019 01:19
To: ALL184 of 211
Holy Fuck Batman, the Arrows n Bolts mod is totally worth it! It bestows the crossbow the range and accuracy of a sniper rifle (shame it doesn't support a proper scope). One shot kills, Heavies 4-5 shots. The bow is enhanced too, but not the fire arrows (AFAICT, but was trying from a crazy distance). The mod, and resetting bases (vs. the one-off "base commander" recaps) goes a long way to restoring the thrill of the game.
From: graphitone20 Feb 2019 12:56
To: CHYRON (DSMITHHFX) 185 of 211
I started the play through again, but the realisation of how under powered you are at the start of the game is hitting home.

Is there a mod you've found to give all the animal skin upgrades from the off and make the weapons available to buy?
From: CHYRON (DSMITHHFX)20 Feb 2019 15:16
To: graphitone 186 of 211
Yeah, here (I'll probably use it for my next playthru):

https://www.tehforum.co.uk/forum/index.php?webtag=DEFAULT&msg=42251.179

Although -- the arrows and bolts mod makes the bow so deadly it may get you through the early stages nicely (the bow is one of the first weapons you can acquire, from a pick up IIRC)
EDITED: 20 Feb 2019 15:19 by DSMITHHFX