Far Cry 4 $11.99 on Humble

From: Manthorp22 Jan 2019 11:00
To: graphitone 161 of 211
If you want to trigger the cutscene, go to Tirtha.
From: CHYRON (DSMITHHFX)22 Jan 2019 11:15
To: Manthorp 162 of 211
I haven't had that, all I get is the warning and docked karma. They must be on more of a hair-trigger in 3. I've even had them come after me when their jeep got blowed up by a mine I set for the baddies. Speaking of which, I haven't figured out how to access mines in 4.
From: CHYRON (DSMITHHFX)22 Jan 2019 11:30
To: graphitone 163 of 211
Yeah I watched that too. Meh. He gives another cute speech, boards a chopper and flies off into the sunset. Not a fitting end for a brutal dictator*. I would have preferred a mob lynch scene. Anyhoo. I have a theory as to why principal characters' interactions are all pre-rendered in both FC3 and 4: if they were presented from the 3d game engine, the difference in quality would be pretty jarring (and this is a standard game trope anyway).


*For that matter, neither was summary execution at the sole discretion of a Westernized interloper, yet here we are.
EDITED: 22 Jan 2019 14:51 by DSMITHHFX
From: Manthorp22 Jan 2019 11:31
To: CHYRON (DSMITHHFX) 164 of 211
I don't think I could have got through those irritating mad animal wave attacks without setting up load of mines. Aren't they in the throwables cycle?
From: CHYRON (DSMITHHFX)22 Jan 2019 11:37
To: Manthorp 165 of 211
Not for me, just the meat, nades and molotovs. I find the weapon + ammo + throwable selection menu overly complicated and finicky, would prefer simply key mappings which, TBH, I never looked into.
From: Manthorp22 Jan 2019 13:16
To: CHYRON (DSMITHHFX) 166 of 211
I find the weapon & syringe wheels a faff. I go through stages of bingeing on some elaborate key binding action, then forgetting all about it for days.
From: CHYRON (DSMITHHFX)22 Jan 2019 14:18
To: Manthorp 167 of 211
From: Manthorp22 Jan 2019 14:22
To: CHYRON (DSMITHHFX) 168 of 211
You'll just have to start again.
From: CHYRON (DSMITHHFX)22 Jan 2019 14:54
To: Manthorp 169 of 211
Looking forward to re-doing some base caps now I got all the weaps to play with. I'll probably start minimal and subtle, and go progressively more rambo as I become more inebriated.
From: graphitone22 Jan 2019 22:02
To: Manthorp 170 of 211
Ah, thanks - found it tonight. Yep. The previous spoiler comment was right.
She's a total bitch. And you get to take her out as she's walking slowly out of the base, no obvious rewards other than the satisfaction that you've saved the indigenous populace from their fate.

Oops, must have stuck that in a quote box rather than a spolier. (fail)
EDITED: 23 Jan 2019 13:07 by GRAPHITONE
From: CHYRON (DSMITHHFX)23 Jan 2019 01:54
To: Manthorp 171 of 211
Planted my first mine with "0". Did a base recap and was amply rewarded.
From: Manthorp23 Jan 2019 11:26
To: graphitone 172 of 211
If you leave her alive, she appears to become a Yak rancher - you can find her in a camp by a meadow full of Yaks in the hills. So maybe she gets a fit of conscience or is just living quietly on her ill-gotten gains.
From: Manthorp23 Jan 2019 11:28
To: CHYRON (DSMITHHFX) 173 of 211
They're useful things when you can be arsed to use them. Like the fancy arrows & - to a lesser extent - the syringes.
From: CHYRON (DSMITHHFX)23 Jan 2019 11:35
To: Manthorp 174 of 211
I use them a lot in FC3, one of the first things I do is mine the roads leading into the base, then set off the alarm and wait for the fireworks.
From: graphitone23 Jan 2019 13:09
To: CHYRON (DSMITHHFX) 175 of 211
I've tried planning my attack like that a fair few times, but either get too close and get detected or a sniper picks me up when I'm creeping around and then things 'escalate'.

I need to work on my sneaking skills.
From: CHYRON (DSMITHHFX)23 Jan 2019 14:41
To: graphitone 176 of 211
It's easier if you plant them up the road and out of sight, but generally I find the enemies are oblivious to anything outside the walls until shit happens. Another way to do it is set mines for random passing patrol to get them all stirred up and distracted, get into the main building and shoot them from the windows. Note I have yet to try this in FC4.
EDITED: 23 Jan 2019 14:42 by DSMITHHFX
From: CHYRON (DSMITHHFX)23 Jan 2019 14:45
To: Manthorp 177 of 211
That's just a front for her poppy farm.
From: CHYRON (DSMITHHFX)23 Jan 2019 16:32
To: ALL178 of 211
Gonna try out a couple of weapon mods:

For arrows & bolts:
https://www.nexusmods.com/farcry4/mods/53

"Getting shot with a huge metal spike should kill things."

General firearms:
https://www.nexusmods.com/farcry4/mods/59

"Faster ADS, better hipfire spread, etc." (ADS = aiming down sights, apparently)
 
EDITED: 23 Jan 2019 16:36 by DSMITHHFX
From: CHYRON (DSMITHHFX)23 Jan 2019 20:45
To: ALL179 of 211
This looks pretty cool too:

https://www.nexusmods.com/farcry4/mods/26

"This mod removes all of the requirements and locks from weapons, attachments, signature weapons and skills. It also unlocks the North "
From: Manthorp24 Jan 2019 11:34
To: CHYRON (DSMITHHFX) 180 of 211
I've never modded FC4 - it never occurred to me. Whereas I've modded Skyrim to the nines, both in the flat and VR versions.