Far Cry 4 $11.99 on Humble

From: graphitone21 Jan 2019 18:23
To: Manthorp 151 of 211
Did you both find that the ally AI was lacking somewhat? There were numerous times I drove away from a karma event or a liberated base and the golden path would literally walk into my vehicle's path instead of hoofing it away.
From: CHYRON (DSMITHHFX)21 Jan 2019 18:24
To: graphitone 152 of 211
They're always getting mowed down by random drivers. They're also adept at stepping in front of my firing gun.
EDITED: 21 Jan 2019 18:25 by DSMITHHFX
From: CHYRON (DSMITHHFX)21 Jan 2019 18:32
To: graphitone 153 of 211
Yeah it seems the waves of attackers are triggered by walking into different areas of the palace.

Strange thing happened to me: I tried to throw a grenade, my indicator showed zero grenades (after I just did an ammo refill), then I used the mousewheel and it said 15 (full loadout), but when I threw grenades sometimes they just lay on the ground and didn't explode, and sometimes they did explode.
From: Manthorp21 Jan 2019 19:33
To: graphitone 154 of 211
Yeah, they're not the best and the brightest, which is annoying when you lose karma after one of them walks under your vehicle or into your line of fire.
From: CHYRON (DSMITHHFX)21 Jan 2019 19:55
To: Manthorp 155 of 211
They're friendly and hand out cash. What's not to like?

The ones in FC3, if you accidentally shoot one, they turn their guns on you.
EDITED: 21 Jan 2019 21:41 by DSMITHHFX
From: CHYRON (DSMITHHFX)22 Jan 2019 01:55
To: ALL156 of 211
Finished it. The palace/fort/whatever battle was fairly epic, though not too hard with the GL/spas/buzzsaw combo (brought the elephant gun but never used it). I'm a bit disappointed at how passively Sabal and Min accepted their fate, didn't even have bodyguards, personal defense weapons, or attempt to escape.

¯\_(ツ)_/¯
From: Manthorp22 Jan 2019 10:05
To: CHYRON (DSMITHHFX) 157 of 211
Quote: 
The ones in FC3, if you accidentally shoot one, they turn their guns on you.

FC4, too. When I finished one game, I tried to get the locals to hate me so much that they would always shoot on sight. You can do it within one session, but it seems to reset if you quit & restart.
EDITED: 22 Jan 2019 10:19 by MANTHORP
From: Manthorp22 Jan 2019 10:18
To: CHYRON (DSMITHHFX) 158 of 211
Is Amita still alive?

You may already be aware of this, but there are interesting post-climactic cut scenes for both Sabal & Amita (depending which fork you took), both of which graphically demonstrate that they are becoming totalitarian monsters .
From: graphitone22 Jan 2019 10:26
To: CHYRON (DSMITHHFX) 159 of 211
I watched the let Min live ending on YouTube and it concludes the story in a more satisfying way with a bit more exposition. In fact, I came to the realisation that Min is (torture scenes overlooked) a reasonably decent chap, even if he does have a thing for large choppers.
From: graphitone22 Jan 2019 10:29
To: Manthorp 160 of 211
Amita was still alive when I finished the game, but I didn't see her pop up in any of the end game cut scenes. I think I got a radio message from her, but that was it. :/
From: Manthorp22 Jan 2019 11:00
To: graphitone 161 of 211
If you want to trigger the cutscene, go to Tirtha.
From: CHYRON (DSMITHHFX)22 Jan 2019 11:15
To: Manthorp 162 of 211
I haven't had that, all I get is the warning and docked karma. They must be on more of a hair-trigger in 3. I've even had them come after me when their jeep got blowed up by a mine I set for the baddies. Speaking of which, I haven't figured out how to access mines in 4.
From: CHYRON (DSMITHHFX)22 Jan 2019 11:30
To: graphitone 163 of 211
Yeah I watched that too. Meh. He gives another cute speech, boards a chopper and flies off into the sunset. Not a fitting end for a brutal dictator*. I would have preferred a mob lynch scene. Anyhoo. I have a theory as to why principal characters' interactions are all pre-rendered in both FC3 and 4: if they were presented from the 3d game engine, the difference in quality would be pretty jarring (and this is a standard game trope anyway).


*For that matter, neither was summary execution at the sole discretion of a Westernized interloper, yet here we are.
EDITED: 22 Jan 2019 14:51 by DSMITHHFX
From: Manthorp22 Jan 2019 11:31
To: CHYRON (DSMITHHFX) 164 of 211
I don't think I could have got through those irritating mad animal wave attacks without setting up load of mines. Aren't they in the throwables cycle?
From: CHYRON (DSMITHHFX)22 Jan 2019 11:37
To: Manthorp 165 of 211
Not for me, just the meat, nades and molotovs. I find the weapon + ammo + throwable selection menu overly complicated and finicky, would prefer simply key mappings which, TBH, I never looked into.
From: Manthorp22 Jan 2019 13:16
To: CHYRON (DSMITHHFX) 166 of 211
I find the weapon & syringe wheels a faff. I go through stages of bingeing on some elaborate key binding action, then forgetting all about it for days.
From: CHYRON (DSMITHHFX)22 Jan 2019 14:18
To: Manthorp 167 of 211
From: Manthorp22 Jan 2019 14:22
To: CHYRON (DSMITHHFX) 168 of 211
You'll just have to start again.
From: CHYRON (DSMITHHFX)22 Jan 2019 14:54
To: Manthorp 169 of 211
Looking forward to re-doing some base caps now I got all the weaps to play with. I'll probably start minimal and subtle, and go progressively more rambo as I become more inebriated.
From: graphitone22 Jan 2019 22:02
To: Manthorp 170 of 211
Ah, thanks - found it tonight. Yep. The previous spoiler comment was right.
She's a total bitch. And you get to take her out as she's walking slowly out of the base, no obvious rewards other than the satisfaction that you've saved the indigenous populace from their fate.

Oops, must have stuck that in a quote box rather than a spolier. (fail)
EDITED: 23 Jan 2019 13:07 by GRAPHITONE