FarCry 3 Can.$8.83 on Steam next ~4-hours

From: CHYRON (DSMITHHFX)17 Jul 2018 00:02
To: Manthorp 71 of 96
Gotta hone my sneakin around skills and get the bad taste of the ending out of my mouth. Pah!
From: CHYRON (DSMITHHFX)17 Jul 2018 13:27
To: ALL72 of 96
After resetting the bases (and losing all the fast-travels :-O ) I left the sniper rifle home and killed three pirates from close range using the "Shadow" suppressed pistol. I could've carried on without triggering the alarm, but I like bringing in reinforcements to these understaffed outposts.

Oh yeah, the ending was beyond stupid but, like, dude were on drugs :O) .
EDITED: 17 Jul 2018 13:28 by DSMITHHFX
From: graphitone17 Jul 2018 13:36
To: CHYRON (DSMITHHFX) 73 of 96
Did you see both endings?
From: CHYRON (DSMITHHFX)17 Jul 2018 14:15
To: graphitone 74 of 96
One was enough.
From: graphitone17 Jul 2018 15:36
To: CHYRON (DSMITHHFX) 75 of 96
Fair point.

My memory's a tad hazy remind me of the ending - is that bit where you can either kill or procreate with the warrior woman the end, or is there a bit after that?
From: CHYRON (DSMITHHFX)17 Jul 2018 15:41
To: graphitone 76 of 96
She kills you. After you procreate. Then you turn up alive, as a "Survivor" (slightly higher difficulty).
From: CHYRON (DSMITHHFX)24 Jul 2018 17:40
To: ALL77 of 96
Anyone try this mod? https://www.nexusmods.com/farcry3/mods/63?tab=description

I dl and will be giving it a try in the near -ish future.
EDITED: 24 Jul 2018 19:23 by DSMITHHFX
From: graphitone25 Jul 2018 12:15
To: CHYRON (DSMITHHFX) 78 of 96
Not tried that mod, but looking at the list associated with it, it would seem a sensible enhancement of what you've already got to play with in the game. Don't think I'd bother with the hardcore one, but regular sounds good.
From: CHYRON (DSMITHHFX)25 Jul 2018 16:21
To: graphitone 79 of 96
Yeah, I got the regular to try out, I haven't got the 1000s of hours to learn hardcore. I'm finding the base cap's a lot tougher without the full slaughter 'em all load out (unmodded game). Last night I had to run over heavies with a jeep after I used up my nades and molotovs. I think I like the regular .45 ACP over the shredder for an SMG, but the bizon is the deadliest.
EDITED: 25 Jul 2018 17:12 by DSMITHHFX
From: CHYRON (DSMITHHFX)11 Aug 2018 15:14
To: ALL80 of 96
I tried the mod last night. Right after I installed it and started FC, steam ran FC updates on me, so I'm not sure it got nuked. Anyway game play does seem considerably more balanced on the "Hard" setting, but that could be down to early days limited weapons, health & skills. I'll need to review exactly what this mod is supposed to do to figure out if I need to reinstall it.

Edit: Yeah ok, it definitely got nuked. Need to disable automatic updates then.
EDITED: 11 Aug 2018 15:18 by DSMITHHFX
From: CHYRON (DSMITHHFX)11 Aug 2018 21:17
To: ALL81 of 96
Yep. I had to disable auto update in the ubisoft app (because you can't in steam) and launch from desktop instead of through steam menu to get around it. The mod came straight up unmistakable, with clever labelling in the FC style, and skipped the whole opening sneak past the pirates (which was rather good first time out, then tedious).

I chose the 'medium' difficulty, and it's fucking hard. In a good way. Enemy bullets do serious damage, and health is hard to come by. Enemies aren't tagged, ya can't see through walls, crafting ingredients don't glow in the field and so on. Actually you need to play through the unmodded game to know how to play the mod, because all the in-game cues are gonzo. All weapons and skills are unlocked out of the box, though you still have to earn/pay for them. The map is all revealed, you don't need to activate the radio towers (though you earn skill points and cash by doing so). Yeah this is a whole new game.
EDITED: 11 Aug 2018 21:18 by DSMITHHFX
From: CHYRON (DSMITHHFX)15 Aug 2018 14:55
To: ALL82 of 96
Another great thing about this mod is there's tons more wildlife. This is good because you need tons more pelts to get bigger handbags (and my komodo-tiger-ostrich handbag is the talk of the town), and the critters help out with base captures in a big way. I'm not talking about the ones in cages. The last 3 captures came with big assists from (separately) a jaguar, a tiger and a bear that just happened to wander up as I was scoping out the targets. The strange thing is, the pirates can shoot the fuck out of the beasts and they just keep on coming, but I find them very easy to kill. I'm using one purchased weapon (a suppressed mp5 with a couple more attachments), and pick ups. Store weapons, and their attachments, are hella expensive. I got fed up with the shitty AK47s left lying around by dead pirates, so I crossed over to the south island, killed a couple of dudes guarding a pot farm, and got me a shiny new STG-90 with an optical sight (you don't get free weapons from unlocking radio towers, you can't add attachments to pick ups and if you drop one, you won't find it in the coke machine). Way more deadly.
EDITED: 15 Aug 2018 14:57 by DSMITHHFX
From: graphitone16 Aug 2018 14:18
To: CHYRON (DSMITHHFX) 83 of 96
I got the mod but haven't had chance to check it out as yet. From your write up though it sounds worthwhile.

I've been distracted with GTAV, but I've got to a point in the game where it's randomly now crashing at regular points with a low memory error. :C I'm pretty sure it's not maxing out my system, but something else is eating the RAM up in the background.

 
From: CHYRON (DSMITHHFX)16 Aug 2018 17:23
To: graphitone 84 of 96
Yeah, there's a "casual" version of the mod listed. The "regular" one I loaded requires a lot more concentration than the unmodded game on default difficulty, and encourages a more leisurely, contemplative approach, rather than rampaging through multiple bases and towers to stockpile a crazy arsenal. I've done way more stealth kills, and unsuppressed distance sniping with a pick up, as well as hunting-gathering (pelts 'n plants).
From: CHYRON (DSMITHHFX)21 Aug 2018 15:20
To: ALL85 of 96
I'm liking this mod so much that I may skip the dumb-ass story missions entirely. On the weekend, after I finished capturing all the north island pirate bases and buying an M14 ("socom") AR with suppressor and "marksman" sight, I set off for the south island and captured a "privateer" base as a beachhead so I can fast-travel there at will, and also undead there which I need to do very often.

South island base captures are a lot more difficult, as they are generally much better defended. Anyway I captured one more south island base in the center, so I can do the crocodile hunt tonight.

I'm going for the handbag upgrade that demands 4 jaguars, 2 sharks and *5* crocodile hides. Needless to say, this handbag is so huge and heavy you need a small tractor to haul it around. Oh wait, game logic.

In hindsight the "socom" purchase was probably unwise, since you can't steady the crosshairs like you can a sniper rifle scope. However, it does have a suppressor and is < 1/3 the cost of a store-bought sniper rifle so I'm making do. You've got to get in really close, which makes the hit and run stuff pretty dicey. I'm doing a whole lot of underwater bullet-dodging, and I burned through all my health injectors.
EDITED: 21 Aug 2018 18:23 by DSMITHHFX
From: CHYRON (DSMITHHFX)22 Aug 2018 15:27
To: ALL86 of 96
OK so I only got 2 crocodile hides + 1 fucking useless albino crocodile hide (can't be sold, can't be used for handbags), and the big-ass crocodile farm is all fished out. I swam up and down the river looking for more crocodiles until one found me first and I wound up undead back at the base. I then proceeded to attack another small base throwing everything I had at it including body armour and RPGs, and had to quit after multiple unsuccessful tries (I'm bad at closing, because I get in too close and run out of ammo at inconvenient times).
From: CHYRON (DSMITHHFX)23 Aug 2018 17:46
To: ALL87 of 96
The base was easier to beat sober (go figure): I RPGd the two heavies from behind cover, sneaked in close and hosed down the survivors when they went for the alarm. Easy-peasy.
From: CHYRON (DSMITHHFX)10 Sep 2018 15:07
To: ALL88 of 96
After capturing all the modded game bases, maxing out on handbags, clutches, doggy bags and money belts, putting away a decent (but not obscene) arsenal, and killing a shit tonne of animals for fun and profit, I decided to give the missions another play. Being able to play them through thus fully loaded, and without needing to bother dodging stray enemies tear-assing around in jeeps and boats, has made a huge difference in being able to focus on the business at hand, even the distasteful business of "Citrus-ass" and her "Ratpaky" minions (wait, that sounds vaguely racist). Suffice to say, I hate it less. I still hate the interminable (literally) cut scenes, phony knife "fights" (push left mouse button. now push right mouse button. mash "space" bar. oops, not fast enuf), and ridiculous shooting gallery of 150"-tall Ratpakie monster. Oh yes. But on balance, the pitched firefights with mounted guns, tigers &such make those almost bearable. I'm waiting to see if the reset bases option will be preserved in this mod so I can thus declare it a winner. I even found an inexhaustible weapons cache on the south island I can return to at will (via fast travel and a short jog), to restock ammo (quite pricey in the mod) for free!
EDITED: 10 Sep 2018 15:11 by DSMITHHFX
From: graphitone10 Sep 2018 16:06
To: CHYRON (DSMITHHFX) 89 of 96
:D

I got the same mod, started playing the game, then got distracted by GTA V. I've finished the story mode and have zero interest in playing it further to complete the outstanding side missions. I've been playing Pharaoh again and once I've got bored of building pyramids, I'll get back into Far Cry. 
From: CHYRON (DSMITHHFX)10 Sep 2018 16:14
To: graphitone 90 of 96
I quite like the looks of that Assassin's Creed set in ancient Egypt.