L4D2 Mutations

From: CHYRON (DSMITHHFX)19 May 2016 14:50
To: ALL1 of 4
AKA mods. I tried out a couple last night: Gib Fest and Super Gib Fest. Both have teams equipped with m60s + unlimited ammo, Super has chainsaws as secondary (-3, I fucking hate chainsaws), plain has magnums (+3). Super also has massive, massive zombie hordes (+5), and many extra 'special infected' super enemies (jockeys, chargers, boomers, some witches but no tanks).

At first it seems kind of boring but it is actually pretty hard to make it through a level. The trick is to just keep hosing down the hordes and specials from a safe distance. The other trick is to avoid spraying teammates with the lethal m60 fire. Tough to do when you are being surrounded. The chainsaw is incredibly useless, I would much rather have an axe. The magnum is good when you've been knocked down and surrounded as each round will tear through 3-4 zombies (though the replacements will still slowly kick you to death during reloads). I like it better than many primaries, as it is just as accurate and lethal at longer distances, when you crouch.

Oh yeah, both mods also have explosive rounds, so you just have to aim in the general direction to lay waste.

This could be pretty fun in coop, we have a long weekend here (vicky day,) so I might even be able to work out a time.
EDITED: 19 May 2016 14:52 by DSMITHHFX
From: Drew (X3N0PH0N)19 May 2016 22:28
To: CHYRON (DSMITHHFX) 2 of 4
Hard Eight and Hunting Party are my favourite of the mutations. Both pretty challenging.

Hard Eight doubles the spawn limit of specials from 4 to 8 and decreases the spawn timer. So shitlots of specials. Very hard.

Hunting Party just has absurd numbers of hunters. Also very hard. Really good training for dealing with hunters though (i.e. learning the timing of the push when the pounce). Play a few rounds of this and you'll find yourself getting pounced much much less.

My favourite mode is just Expert Realism though. Challenging as all fuck and really *requires* co-operation, which is the great part. You *have* to work together.

Whether to go magnum or melee is a tough choice. The magnum is very powerful on <= advanced mode and, as you say, having the magnum while downed is a big deal. On the other hand, it's pretty useless when you're swarmed. Melee weapon is great when swarmed (pretty much its only use) but means you have shitty pistols when downed.

On balance I think magnum is better on advanced or lower but no real use on expert or higher.

The chainsaw's a shit weapon but a good decoy. If someone goes down during a rolling crescendo and they're hard to get up because they're swarmed, a third person can use the chainsaw to either clear out or just attract the zombies away. It doesn't really have much use aside from that though really and a pipe bomb is better in that situation (as are bile jars but only if you're not going to need them later (dead centre, carni, parish), they're kinda precious on some maps).

I'll definitely be up for playing some this weekend!

 
From: CHYRON (DSMITHHFX)20 May 2016 01:41
To: Drew (X3N0PH0N) 3 of 4
Must try those mutations. Haven't tried expert mode yet, still trying to work up to advanced ( is there something harder than expert?). Yeah I should have a better idea about our plans for the long weekend by tomorrow night. I'll let you know.
From: Drew (X3N0PH0N)20 May 2016 05:24
To: CHYRON (DSMITHHFX) 4 of 4
Advanced is only *marginally* harder than normal, you should be fine on that.

And yeah, Expert Realism is the hardest mode. Realism is a mode that can be applied to any difficulty and it changes a few things - the player highlights are gone, witches kill you instead of downing you and zombies are more resistant to non-headshots. It makes Expert mode significantly harder (mainly due to the first one - the lack of highlights). You can then, if you're fucking mental, apply Expert Realism mode to a mutation like Hard Eight.