Quote:
I'm waiting to see if the reset bases option will be preserved in this mod so I can thus declare it a winner
They are and it is.
:-O~~~
The last, uber-battles of the missions are a bit odd in that, when you get killed, and you will, often, instead of having to start over from scratch like you do base caps, you are returned to the next stage of the battle, which certainly makes them easier to finish. The comm and fuel depot fights in particular you get totally swarmed, and the mod has made enemy bullets (etc) all the more lethal, tipping them dangerously into no-win territory (though they are ultimately, if barely, winnable).
Anyway I'm not sure I like those battles, because they are so scripted (action a triggers action b), the enemies spawn out of nowhere, and there are very limited options for approach and improvisation -- earlier battles are far better about this.
So now I've reset the bases, and bouncing back and forth between the two islands, killing pirates in CQB and raining RPG (+sniper, +AR) hellfire down on privateers from a great height. The satisfyingly random and frequent roadside and coastal encounters are quite a treat, so much so that I think I'll leave a few bases uncaptured for a while, and just go for long walks and boat rides to see who turns up. Also, I am managing to kill enough lions, tigers and bears to maintain my expensive body armor habit and still turn a respectable profit.
EDITED: 17 Sep 2018 15:14 by DSMITHHFX