4 is even better, in my opinion. The gameplay is sensibly, if modestly expanded: the grappling hook is a good example, as is the recognition that the psychedelic missions are huge fun at little asset cost - the assassination in the brickworks whilst tripping, all to Panjabi MC's reworking of Jogi, is brilliant.
More importantly, Pagan Min is one of recent popular culture's great baddies, up there with & maybe eclipsing Alan Rickman's Sheriff in Prince of Thieves.
The main thing that bugged me about 4 was the awful saving system. As least quicksaves were partly possible in 3. Unfortunately, they went with "checkpoint" style saves in 4, and it suffered as a result.
I didn't notice it as an issue. I never seemed to respawn that far from my last death. I died a lot, admiring the scenery.
Never played a far cry game until I got 5 bundled with my Xbox one X the other week. I am very much enjoy.
Just did the magic mushrooms mission. A passable imitation of the real thing, I thought.
I already got my sights on the ice age one with cave men and mastadons. Next year, I reckon.
Think I'll work my way backwards through them. And skip number 2.
Having played 6-7 hrs of FC3 I'm ready to make some criticisms, in order of significance:
1. The opening scene/mission where you have to escape a camp chock full of heavily-armed pirates by being super-sneaky without getting shot in the back, kind of set the bar much, much higher in terms of challenge and intensity than any ensuing gameplay (thus far) has met.
2. The open world aspect is both a strength and a weakness, in that it encourages meandering from one too-easily won firefight to the next. About the only challenge in all this are the animals, which are a pretty interesting threat. However they are (mostly) easily killed with any automatic weapon.
3. The business of needing to "craft" your own "holsters" to open additional weapon slots. You can't shove a pistol down your pants? (NJ)
4. It doesn't seem possible to select the big-ass knife you are handed by the black dude that is available for e.g. stealth takedowns, when you are confronting attacking animals.
5. I've turned on 3 radio towers thus far. None were guarded.
6. "Your wallet is too full to hold any more money. You need to craft a bigger wallet."
7. I've done a fair bit of swimming. Though I've seen a few sharks in the water, none have attacked me.
8. Enemy gunmen mostly let you get the drop on them. Even when they open fire first and manage to land a few shots, you can just duck behind a rock, put a bandage on your wrist or pop your knuckles, then blow them away while they stand around shouting threats. Also usually very easy to flank them, as they frequently cluster in groups instead of spreading out.
Still think it's a very cool game though, and plan to play lots more. Gotta get a damn holster.
They mostly would apply to 5, tbh. Maybe not wallet (keep spending my money on helicopters so no idea if I need to craft a bigger one), but definitely first stealth mission is mad hard compared to the rest of the game so far.
It's very beautiful, but I've not replayed it. FC's quite good at radically different game endings & Primal doesn't offer that. similarly with 5.